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oa_pak2-players.pk3 : contains models and textures of the OpenArena player characters.oa_pak1-maps.pk3 : contains levelshots (screenshots for loading screens) and maps for running OpenArena on.We override this virtual machine code with our own in quagents_vm.pk3. oa_pak0.pk3 : contains the majority of icons, special effect textures, sounds, sprites, non-player models, and virtual machine code for OpenArena.The OpenArena pk3 files are located at: trunk/openarena_assets, and are copied over into the proper directory as part of the compilation process (make relocate). Most of our art assets come from OpenArena ( ). For organizational purposes, we maintain many different pk3 files, but the game would run just fine if we combined them all into a larger pk3 file. Outside of this collision handling, it does not matter which pk3 file some asset resides in. So, if there are two files of the same name in pak0.pk3 and pak1.pk3, the file in pak1.pk3 will be used. pk3 file are loaded in reverse alphabetical order, never overriding files. Quagents loads the majority of its assets (including textures, video, sound, in-game models, icons, menu graphics, maps, botfiles, and so on) from pk3 files.
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